![]() Some vehicles at the same cost are not equally effective at the same role but perhaps perform better in complementing other units or dealing with specific threats. Transport Trucks, Ammo Trucks, Heavy Artillery, Mortar Teams They will not be covered because they are all different models with the same matching stats and similar performances. If you see any mortar team or Mechanized SPG you seen it all. My thoughts about Artillery in general can be found here.īut I think you should still know what they do, even if Attack Helicopters would lose you the game for their cost of at least 2400 and heavy micro. Medics can revive fallen troops that are in a downed condition but are not killed. ![]() There is a cross on the unit's selection badgeĮngineer (Limited) is a Vehicle Crewman exclusive that repair 25% slower than an Engineer but are unable to repair the Hull Hit Points of the vehicle.Įngineers can build defenses, high sandbags, wire, tank traps, foxholes, and repair vehicles. There is a wrench on the unit's selection badge. Snipers are qualified to use the Aimed Shot ability of some firearms, such as the common sniper rifles, anti-tank rifles, and some marksmen team heavy rifles. There is a scope view icon on the unit's selection badge, it is shown as a priority over other trait icons. SMG: Burst firing firearm that can be able to fire automatic at closer range. Rifle: Single shot distance and burst or automatic at a closer distance. Machinegun: Burst firing when in the open. ![]() ![]() Automatic fire when braced to cover or on a static weapon, or vehicle mount. Marksmen Rifles: Heavy rifles that cannot be fired on the move. ![]()
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