Much of what was made had a highly stylized artstyle, though the roots of the goals of the game tie back to this time era, with one of the main goals being to have a park-builder where most of the animals were simultaneously paleontologically accurate yet also mildly stylized, deviating from accuracy with the goal to please both the public eye and people who aim to see paleontologically accurate creatures in a park simulation game. A supposed amount of "100+ animals" were thought of and planned. Both teams would remain seperated due to unrelated matters to the game and differences in vision.Īlmost immediately upon creation, ambitious concepts and ideas were thrown around involving what would appear ingame for both the creatures and gameplay mechanics. And one group would create the name " Prehistoric Kingdom" in replacement of Jurassic Genetics and continue on with the name. The remaining team members previously mentioned would split, one group would continue on with some remnance of the original concept with the name of " Mesozoica" and would continue on for an amount of time until its later demise. The name would later be dropped due to a "cease and desist" order because of Jurassic Park copyright. It originally went under the name of Jurassic Genetics, a different game in what was in mind for the future and developers, heavily inspired by Jurassic Park as a whole for its concept. Prehistoric Kingdom was created around the time February of 2014 by Mau, Nathan, Kevin, and Matthew, who can call be read about on the developer page. Jurassic Genetics Trailer The original name of Prehistoric Kingdom, before taking shape into the current name 1.5.1 Early Access Announcement Trailer.
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